Illumination
2022
A ready-to-use forward shading lighting extension for Defold.
Available on Github.
An implementation of classic, but not most optimal lighting in 3D space. All the data passed to the shader program as the texture.
I understand that this is a very basic level, but nevertheless, this experience with GLSL will definitely come in handy. So it’s definitely a part of the journey to release the first 3D game.